Added: Most particle emitters support configuring the emitter power now. In todays video I'll be showing you how to use the Precision Build Mode in #Roblox Theme Park Tycoon 2. Changed: Guests can now enter rides even when there there is no queue at all (if there is a vehicle at the station). Fixed: Fixed guest emotes appearing in arbitrary locations. Just like the item snapping feature, the rotation snapping is only available for some items. Changed: Brakes and boosters in the advanced editor support variable length pieces and pitch curved pieces now. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. Fixed: Fixed crash if too short trains are used. Changed: Additional item outline adjustments. Fixed: Fixed broken cleaning animation for R15. Fixed: Fixed a bug where locks would not be released and parks of players who left did not unload. Changed: When synchronizing rides, only stations with an entrance will now be synchronized. Changed: Adjusted some "in front of the train" cameras. Fixed: Fixed an issue causing synchronized rides to not depart unless a guest was in each ride (one guest in any ride will trigger departure now, or testing mode on any of the synchronized rides). If an image fails to resolve, retrying it after a while may cause it to succeed as well now, a reupload should no longer be required for the majority of cases. Fixed: Fixed UI getting stuck when aborting a loading operation on gamepads. Changed: LMB no longer changes the active piece in the track editor, RMB now does. Additionally, jukeboxes/speakers can now be configured to be off by default. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes. Changed: Reduced hitbox size of the dive coaster, which enables using certain track pieces (like loops) with it. Fixed: Fixed out of bounds spline curves. Changed: Moved park star rating UI (again). Fixed: Fixed issue causing teleports to not detach when removing a teleporter. Changed: Optimized track and terrain drawing further. Changed: Internal changes for gamepad support. Changed: Terrain height manipulation visualization clarified. Added: Can now view guest thoughts in all stall dialogs. Fixed: Fixed item/ride pricing being determined incorrectly. Fixed: Fixed R15 characters sometimes getting stuck in water. Fixed: Fixed dropdowns not working properly. Fixed: Fixed a bug where incomplete tracks got incorrect ratings. (full stop) Build multiple features Hold Cmd while placing the item. Added: Chat command '/hidechat' to hide the chat UI. Fixed: Toggling track camera on now properly instantly focuses the target piece. The 1 and 2 keys change elevation or rotation as the UI shows in the lower right. Added: Tracking guest and income statistics for all rides and stalls now. Added: Chat commands: "/set-ridecamsmoothingfactor", which can be used to reduce or disable the applied smoothing due to vehicle forces when using on-ride cameras. Sequencers cannot activate other sequencers. Fixed: Fixed a rare issue causing state corruption and broken savegames. (An item limit per location applies.). Changed: Moved certain side items to new layers, allowing some useful combinations of items to be layered of each other. Changed: Connecting two incomplete track segments will now snap the builder to the end of the second segment instead of triggering entrance building. Changed: Clarify some achievement descriptions. Added: Korean, Simplified Chinese and Traditional Chinese translations. Added: The item picker will now also copy the following item properties: sign text, sign image, transparency setting, light brightness, light range. Fixed: Fixed terrain editing not working properly. While the system is being tested, this must always be done manually after loading a park. Added: Can now edit tracked rides at any point in the track without having to undo it all. I'm not entirely sure but I think if u click on disabled collisions when building, it should come up with options, and I think one of them is free rotation, although not sure as I don't action have disabled collision. Added: Added some test sound effects to all tracked rides. Changed: Set lighting model to "compatibility" mode and adjusted lighting slightly to compensate for it. The player is then asked to build an entrance and an exit. Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. RollerCoaster Tycoon/Controls. It allows you to rotate items on any axis, move them precisely, and much more! Fixed: Fixed an issue with wooden support collision detection. Added: New support system (now enabled for everyone. Fixed: Temporarily changed some UI logic to fix some UI not working properly. Fix: Fixed an issue where the simulation stops working. Fixed: R15 is now actually optional instead of forced. There are those arrows when placing rides, e.g. Select the tile you want to place it on and then you should get arrow buttons in the scenery window just above the build button. Fixed: Fixed certain chat commands not working. This toggles automatically by default on very small screens. Fixed Fixed an issue where the chainlift of the Inverted launch coaster would be drawn incorrectly. Added: New (redesigned) ride "Multi-launch coaster". Fixed: Fixed an issue where supports colors were not properly applied. Added: A few rides now have animated seat restraints. Fixed: Fixed a bug where carts did not despawn when building more track pieces. When starting up Theme Park Tycoon 2, the changelog will pop up after your park is loaded. (Not currently supported by controllers). Fixed: Fixed park background music sometimes not fully muting when on-ride music is playing. Changed: Increased default item information panel size. The game can now be played on tablet devices (phone support probably coming soon). Changed: Minor multi-launch coaster track adjustments. Fixed: Inverted coaster chainlift visuals. Changed: Animating objects will no longer animate when far away to improve performance. Changed: Changed logic and UI to use a ride its seat. Added: Disable collisions mode, allowing items to intersect. Changed: Changed camera smoothing when in a ride. Added: Added a new ride operations setting to allow changing the "Ride mode" (requires the improved physics model. Fix: Fixed a bug where entrances/exits sometimes could not be built. Added: Added a setting to control the draw distance of rides and guests. Fixed: Fixed a bug allowing you to circumvent the maximum spline count limit. For support: send a Direct Message. Fixed: Fixed issue where park music instead of on-ride music as playing when on-ride music was playing when on-ride music is configured when entering a vehicle quickly after leaving one. ", unlocking a. Aqua park Water park aqualina theme park. In the Operations tab of any ride you can now select other rides to synchronize departure with (up to 5 rides): these rides will all depart at the same time (except when closed). The new queue paths automatically draw fences as well (can be disabled, building a path without curb next to it. What time does normal church end on Sunday? Added: The precision build mode now supports resizing certain items. Changed: Slightly increased music volume. Changed: Changing the active track piece now requires a double-RMB click. Moving Rides | Fandom Activated items can be set to various different modes. Added: Can now repaint some previously unpaintable nature items. Added: Can now close the park in the park settings. Fixed: When editing terrain height, the UI will no longer get stuck while the terrain is being recomputed.
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